Društvene Igre

Ludo rules – how to play

A dice game for two to four players. The first to bring all four pieces home wins.

2–4 players

Ludo

Overview

Two, three, or four can play, without partnerships. At the beginning of the game, each player's four tokens are out of play and staged in the player's yard (initial tokens position). When able to, the players will enter their tokens one per turn on their respective starting fields, and proceed to race them clockwise around the board along the game track (the path of fields not part of any player's home column). When reaching the field below his home column, a player continues by moving tokens up the column to the finishing field. The rolls of a single die control the swiftness of the tokens, and entry to the finishing field requires a precise roll from the player. The first to bring all their tokens to the finish wins the game.

How to play

Game engine randomly selects the player which begins the game. Players alternate turns in a clockwise direction.

To enter a token into play from its yard to its starting field, a player must roll a 6. If the player has no tokens yet in play and rolls other than a 6 in three times, the turn passes to the next player. Once a player has one or more tokens in play, he selects a token and moves it forwards along the track the number of fields indicated by the die. Players must always move a token according to the die value rolled. Passes are not allowed; if no move is possible, the turn moves to the next player.

When a 6 is rolled, the player may choose to advance a token already in play, or may enter another staged token to its starting field. Rolling a 6 earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a 6 again, the player earns an additional bonus roll. If the third roll is also a 6, the player may not move and the turn immediately passes to the next player.

Players may not end their move on a field they already occupy. If the advance of a token ends on a field occupied by an opponent's token, the opponent token is returned to its owner's yard. The returned token can be reentered into play only when the owner rolls a 6.

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